Plasma Orb
Details →Shader mesh gradient on canvas, no Three.js. Organic distortion.
Open source · copy-paste
A gallery of orbs with shared states: idle · connecting · listening · thinking · speaking, ready to copy. Toggle states, try the mic reactivity and customize color, speed and size.
14 of 14 orbs
Shader mesh gradient on canvas, no Three.js. Organic distortion.
Equalizer bars inside a disc that react to the audio level.
A conic halo with orbital rings and a bright core that pulses.
Hundreds of particles form a rotating 3D sphere that breathes with your voice and scatters into a ring while connecting.
Core with expanding rings and a loading arc. Minimal and SSR-safe.
Iridescent glassmorphism with a spinning conic aura and specular highlight.
Northern-lights veils that swirl and blur across a night sky.
Liquid blob whose edges “boil” with SVG noise and displacement.
A glassy bubble holding a drifting starfield and nebula, with a specular glare and an iridescent, chromatic rim.
3D sphere with simplex-noise displacement and fresnel. The “voice mode”.
A ring whose radius traces the live waveform: time-domain audio drawn in polar coordinates.
Siri-style ambient frame: a masked conic-gradient glow that wraps your own content instead of sitting in the middle.
Single-pass fragment shader with flowing iridescent hues. Raw WebGL, zero dependencies.
Paper liquid-metal shader: chrome ripples flowing around a molten core.